Build 252 veröffentlicht

Build 252 ist nicht das Reinforced DLC bzw. Content Patch. Build 252 ist eine Art Vor-Patch dazu.

Was Build 252 mit sich bringt? – Tja, einen Changelog gibt es nicht, da das UWE-Team mit der Fertigstellung des Reinforcement Patch beschäftigt ist. Es gibt bekanntlich die Deadline am 30. August.

Hugh hat uns aber nicht einfach ohne Details stehen lassen, nein, ein paar Änderungen wurden genannt. So z.B. die Auswahlmöglichkeit zwischen D3D9, D3D11 und OpenGL im Grafikmenü, ein neues Physik-System, neues NS2 Icon und Handgranaten.

Unter weiterlesen findet ihr Statement von Cory, wieso dieser Patch überhaupt da ist.

Cory’s Statement

Ich fasse die wichtigsten Punkte für euch zusammen.

Reinforced soll neue oder auch alte Spieler für NS2 (wieder) begeistern und dafür wird diese Woche die Werbetrommel gerührt. Damit Probleme erst gar nicht nach dem Release auftreten, müssen schwerwiegende Änderungen, in diesem Fall die an der Game-Engine, vorher getestet werden. Beta-Test lieferten in der Vergangenheit nicht genug Spieler um zu testen, deswegen hat sich das UWE-Team für eine Veröffentlichung entschieden. So werden deutlich mehr Spieler erreicht. Dem Dev-Team ist klar, dass es kein optimaler Weg ist, aber ist sich sicher das wir als Community verstehen.

Ein Gedanke zu “Build 252 veröffentlicht

  1. Changelog postet by ChrusaK auf UWE.com … keine garantie für Richtigkeit und keine Zeit zum Übersetzen ;)

    Meta
    – Tutorial added to main menu.
    – Added ELO-ish player skill ranking system.
    – Server Browser can be filtered and sorted by skill level.

    Gameplay
    – Shock waves now seem to propagate from the center over time, rather than instantly inflicting damage in the maximum radius. (Stomp, Grenade Launchers, etc.)
    – Commanders starts with 0 pres and gains no pres for 1 minute after leaving the CC/Hive.

    #Marines

    Shotgun
    – slightly more accurate
    – clip size down to 6 (was 8)

    Grenades
    – Cluster Grenade, Pulse Grenade, Gas Grenade
    – cost 10 to research, take 45 seconds
    – cost 3 pres each

    HMG
    – costs 30 to research, takes 60 seconds
    – weighs 0.25 (normal rifle is 0.13)
    – deals 10 damage like normal rifle, but of damage type ‚puncture‘ (50% more damage against players)
    – has 75 ammo clip

    Flamethrower
    – damage down to 15 (was 19)
    – deals 3 energy damage
    – weighs 0.14 (was 0.12)

    Exos
    – Dual Minigun and Railgun cost 30 res to research each
    – Firing Miniguns slows Exo down to 60% of normal speed
    – Dual-Miniguns overheat slower than single version
    – Firing Railgun slows Exo down to 80% of normal speed
    – Railgun autofires after 2.2 seconds (was 3) and needs to be charged for a minimum of 1.4 seconds
    – Railgun damage down to 30 – 130 (was 50 – 150)
    – Railgun weighs 0.8 (was 0.5)

    MACs
    – Armor down to 50 (was 150)

    Cat Packs
    – take 45 seconds to research
    – cost 3 to drop
    – increase move speed by 25%
    – increase weapon (reload?) speed by 50%
    – last 12 seconds

    #Aliens

    General
    – can be electrified by Pulse Grenade (attack speed down to 80% for 5 seconds, energy regen down to 70%)
    – Carapace reduces regeneration capabilities by 10% per level
    – chambers move faster now (1.5, was 0.5)
    – being on fire no longer reduces energy regeneration (was down to 60%)
    – Whip, Crag, Shade, Shift supply cost down to 5 (was 10, 15, 10, 10)

    Khammander
    – Nutrient Mist has a sound effect now when being cast.

    Contamination
    – Contamination ability added to khammander (Biomass 9)
    – temporarily creates a patch of infestation anywhere on the map
    – 5 res per use, 5 seconds cooldown
    – has 1000 HP (not sure if applicable)

    Research
    – not sure if I am reading this correctly, but you now need to research the tech path of each lifeform before you can research upgrades for it (save for Gorge Tunnels)
    – Lerk tech path requires Shift Hive
    – Fade tech path requires Shade Hive
    – Onos tech path requires Crag Hive

    Lifeform Eggs
    – Gorge & Lerk Egg requires Biomass 2
    – Fade & Onos Egg requires Biomass 9
    – Gorge Egg costs 15 now (was 10)
    – Lerk Egg costs 30 now (was 40)
    – all (?) eggs take 45 seconds to gestate now (was different for each egg, maximum was 30 seconds on Onos egg)

    Drifter
    – supply cost up to 10 (was 5)
    – cost 5 res, can be hatched anywhere on the map, take 7 seconds to hatch
    – Drifter clouds of the same type don’t stack anymore (the old cloud is instantly removed when a new is spawned)
    – Hallucination no longer creates hallucinations of dead aliens
    – Mucous Membrane stays only 2.5 seconds now (was 10). Regenerates half of a unit’s maximum armor, clamped to a minimum of now 3 (was 1) and a maximum of 40
    – Storm cloud lifetime down to 3 seconds (was 6)

    Cysts
    – fixed bug causing the closest cyst to be used as anchor, even if it was unconnected.

    Shade
    – Ink cooldown increased to 16 seconds (was 12.8)

    Whip
    – Bombard damage down to 400 (was 600)
    – build time up to 20 (was 15)

    Skulk
    – Leap research time up to 40 seconds (was 30)
    – gains less HP per Biomass (3 now, was 4)
    – Parasite lasts 44 seconds (was 24)

    Gorge
    – added ability to drop Webs between two surfaces, which hold marines in place for a moment. (Biomass 5)
    – Gorge Webs can’t be destroyed by bullets, but by flames and grenades. Have 50 HP
    – Babblers need to be researched now (Biomass 1)
    – Babbler health down to 10 HP, 0 Armor (was 30 HP, 5 Armor)
    – Bile Bomb is now a Biomass 3 research
    – costs 8 pres now

    Lerk
    – Bite range increased to 1.5 (was 1.4)
    – Umbra is now a Biomass 4 research
    – Umbra now protects against Railgun shots (damage down to 68%)

    Fade
    – Vortex seems to act like a portal to base now. („Ethereal Gate“, Biomass 5)
    – Blink adds more force (1.0 instead of 0.5) upon use.
    – Blink start energy cost increased to 14 (was 13)
    – Celerity has less impact when using Blink
    – Shadow Step is now a Biomass 2 research
    – „Stab Blink“ added as researchable ability. (Biomass 8)
    – Stab deals 160 normal damage and costs 30 energy to use
    – Swipe damage down to 37.5 (was 50)
    – Swipe energy cost up to 8 (was 7)
    – gains less HP per Biomass (5 now, was 10)
    – Carapace gives 120 Armor now (was 100)

    Onos
    – Charge is a Biomass 2 research
    – BoneShield is back (Biomass 5)
    – fixed bug allowing to use BoneShield right after Stomp or Gore.
    – Stomp range down to 2 (was 5), though I might read this wrong since it’s a shock wave now.
    – Stomp is a Biomass 9 research
    – Stomp deals 40 structural damage now
    – gains less HP per Biomass (25 now, was 50)
    – Carapace gives 650 Armor now (was 560)

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